A collaboration project designed to promote water conservation to fifth grade students, this wooden board game teaches the world's competitive nature over water by demonstrating the finite nature of fresh water through gameplay. The wooden structure allows for durability in the classroom. This game was market-tested with Manatee County schools and the results were very positive: Some fifth graders asked their teachers where they could get this game or if it was available at Target.
Developing the gameplay itself was an entirely different problem than creating the design of the game. As players advance, they collect pipes which increase their income of water tokens. However, each player needs to pay a certain amount of water tokens each round. Eventually, all players run out of water, but the player who lasts the longest and uses their water most efficiently wins the game.
My participation included concept, art direction, character illustration, illustrated typography, and icon design.